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No problems at all, just a thank you note.

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Hi Kiri,

I like to think that I'm not stupid, and that I can figure out most computer related issues myself. However, when I'm totally honest, I'm losing the war with technology. It's changing faster than I can keep up with.
So recently, one of my Radeon HD 6870 cards took the bullet, and I was in need of something new. I got me an ASUS GTX 1050Ti, this time. (nVidia GPU, of course). You can imagine how the game went all kinds of crazy with that.
A quick look at the FAQs in this section, though, taught me how from this --config-log.txt section:

Code:
Name (driver):   NVIDIA GeForce GTX 1050 Ti  <<NOT FOUND IN DATABASE!>>
...
Chipset:         Vendor: 10de, Device: 1c82, Board: 85d31043, Chipset: 00a1

... I could make this line for Video Cards.sgr:

Code:
card 0x1c82 "GeForge GTX 1050 Ti"

... and add it to the nVidia section of that file. Now all I needed was a good Graphics Rules.sgr. After downloading the basic "Graphics Rules - NVIDIA" from your page, I found that the highest available resolution seemed to be 1600x1200 (my system allows 1920x1200), and that I couldn't set Shadows to "High" without getting black boxes under all my sims. However, after simply changing:

Code:
setting $High
      uintProp maxResWidth      1600
      uintProp maxResHeight     1200
      uintProp defaultResWidth  1024
      uintProp defaultResHeight 768

into:

Code:
setting $High
      uintProp maxResWidth      1920
      uintProp maxResHeight     1200
      uintProp defaultResWidth  1024
      uintProp defaultResHeight 768

... both those problems seem to be solved. Apparently, a Texture Fix version was not required.
So, just some very well-written FAQs and a single file download were all that I needed to help myself and get TS2 running correctly again.
Thank you for the great work that you've done here!

If MOAR things were made this simple on-line, then we probably wouldn't appreciate how special it is what you've done here. So maybe we shouldn't wish for that. Smile

Thanks again!

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